Laundry Tag Speed and Agility Game for Athletes

Laundry Tag is a great way to enhance athletic skills while your athletes have a great time!

This activity improves:

  • Speed – General speed improvements occur in relation to and via improvements in specific elements of speed. Acceleration, deceleration, hip turns, weight shifts, core and body control and rapid realignment of the body in space all contribute to overall speed development.
  • Agility – This game has a high requirement for multi-directional movement and control. Agility development is definitely on display here!
  • Quickness – Nothing works first-step quickness and redirection quite like this game. Repeated first steps with lots of targeted direction changes.
  • Deceleration – Controlling momentum and stopping movement in one direction is a requirement for direction change. It is also a huge benefit for injury prevention!
  • Change of direction and footwork – This game is all about both of these. Constant direction changes by both chaser and chased require rapid foot relocation and reapplication of power. Multi-directional force production lends to better explosiveness, too.
  • Coordination, spatial awareness and kinesthetic differentiation – Understanding position relative to the location of the laundry, where the chaser is and where your partners are is critical to those controlling the flag. The chaser needs to assess his/her position in space relative to where the flag is and his/her prediction of where it will be next or where he/she can force it to be.
  • Teamwork – The controlling team must communicate and work together if they are to successfully avoid the chaser.

This game can be scaled for teams and large groups by working with more than one group at a time. From 3 – 5 or 6 athletes can control the flag.

If you use this on a timed basis, e.g., 30 seconds per round, you can use it as a conditioning game. Each round, switch one player from the controlling group to chaser. The rest period lasts as long as it takes to set up the next round, usually about 10-20 seconds.

That’s a really solid conditioning structure for a team.

It’s also relatively easy to assess progress, both from the speed, agility and quickness perspective and from the conditioning perspective.

Give this one a try and let me know what you think!

Keep the faith and keep after it!

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